Hello again!
Today, I’m excited to showcase a vertex displacement shader I recently developed in Unity.
This shader enables squash and stretch deformations on any character or object, whether animated or not. These deformations are often hard to achieve in rigged assets using only bones and blendshapes, making this shader a powerful alternative.
All the functionalities shown in the video can be applied across all three axes and combined seamlessly.
I hope you enjoy it!